Files
cachet-monitor/cachet/incident.go
Matej Kramny 409d753931 Link to incident, resolved message
- Major outage when already in Partial outage
- Resolved at x message
- Link incident to component
2015-03-21 20:08:05 +00:00

176 lines
4.1 KiB
Go

package cachet
import (
"encoding/json"
"strconv"
)
// Incident Cachet data model
type Incident struct {
ID int `json:"id"`
Name string `json:"name"`
Message string `json:"message"`
Status int `json:"status"` // 4?
HumanStatus string `json:"human_status"`
Component *Component `json:"-"`
ComponentID *int `json:"component_id"`
CreatedAt int `json:"created_at"`
UpdatedAt int `json:"updated_at"`
}
// IncidentData is a response when creating/updating an incident
type IncidentData struct {
Incident Incident `json:"data"`
}
// IncidentList - from API /incidents
type IncidentList struct {
Incidents []Incident `json:"data"`
}
// GetIncidents - Get list of incidents
func GetIncidents() []Incident {
_, body, err := makeRequest("GET", "/incidents", nil)
if err != nil {
Logger.Printf("Cannot get incidents: %v\n", err)
return []Incident{}
}
var data IncidentList
err = json.Unmarshal(body, &data)
if err != nil {
Logger.Printf("Cannot parse incidents: %v\n", err)
}
return data.Incidents
}
// Send - Create or Update incident
func (incident *Incident) Send() {
jsonBytes, err := json.Marshal(incident)
if err != nil {
Logger.Printf("Cannot encode incident: %v\n", err)
return
}
requestType := "POST"
requestURL := "/incidents"
if incident.ID > 0 {
requestType = "PUT"
requestURL += "/" + strconv.Itoa(incident.ID)
}
resp, body, err := makeRequest(requestType, requestURL, jsonBytes)
if err != nil {
Logger.Printf("Cannot create/update incident: %v\n", err)
return
}
Logger.Println(strconv.Itoa(resp.StatusCode) + " " + string(body))
var data IncidentData
err = json.Unmarshal(body, &data)
if err != nil {
Logger.Println("Cannot parse incident body.")
panic(err)
} else {
incident.ID = data.Incident.ID
incident.Component = data.Incident.Component
}
if resp.StatusCode != 200 {
Logger.Println("Could not create/update incident!")
}
}
// GetSimilarIncidentID gets the same incident.
// Updates incident.ID
func (incident *Incident) GetSimilarIncidentID() {
incidents := GetIncidents()
for _, inc := range incidents {
if incident.Name == inc.Name && incident.Message == inc.Message && incident.Status == inc.Status && incident.HumanStatus == inc.HumanStatus {
incident.ID = inc.ID
Logger.Printf("Updated incident id to %v\n", inc.ID)
break
}
}
}
func (incident *Incident) fetchComponent() error {
_, body, err := makeRequest("GET", "/components/" + strconv.Itoa(*incident.ComponentID), nil)
if err != nil {
return err
}
var data ComponentData
err = json.Unmarshal(body, &data)
if err != nil {
Logger.Println("Cannot parse component body.")
panic(err)
}
incident.Component = &data.Component
return nil
}
func (incident *Incident) UpdateComponent() {
if incident.ComponentID == nil || *incident.ComponentID == 0 {
return
}
if incident.Component == nil {
// fetch component
if err := incident.fetchComponent(); err != nil {
Logger.Printf("Cannot fetch component for incident. %v\n", err)
return
}
}
switch incident.Status {
case 1, 2, 3:
if incident.Component.Status == 3 {
incident.Component.Status = 4
} else {
incident.Component.Status = 3
}
case 4:
incident.Component.Status = 1
}
jsonBytes, _ := json.Marshal(map[string]interface{}{
"status": incident.Component.Status,
})
resp, _, err := makeRequest("PUT", "/components/" + strconv.Itoa(incident.Component.ID), jsonBytes)
if err != nil || resp.StatusCode != 200 {
Logger.Printf("Could not update component: (resp code %d) %v", resp.StatusCode, err)
return
}
}
// SetInvestigating sets status to Investigating
func (incident *Incident) SetInvestigating() {
incident.Status = 1
incident.HumanStatus = "Investigating"
}
// SetIdentified sets status to Identified
func (incident *Incident) SetIdentified() {
incident.Status = 2
incident.HumanStatus = "Identified"
}
// SetWatching sets status to Watching
func (incident *Incident) SetWatching() {
incident.Status = 3
incident.HumanStatus = "Watching"
}
// SetFixed sets status to Fixed
func (incident *Incident) SetFixed() {
incident.Status = 4
incident.HumanStatus = "Fixed"
}